So these are a few renders from the wings ive been buuilding for lance. next will come his hands and clothes and face and then colouring the damn thing in in substance. figured out that school has vray so im tempted to trial it out for rendering my finals, but at this rate ill be sticking with keyshot still.
but first, lets get on with Cassius, before he gets left in the dark, drowned among the machinery.
Actually never mind, ima gone use keyshot.
yeah making gloves!
i changed my mind! too much good detail on the hand, be a shame to cover it completely.
This is the difference between rendering a high poly mesh with all the detail or a low poly with bump mapped detail. guess which is which!
and some clothing fresh from Marvellous
And some texture on the clothing. Keyshot has this lovely remade fabric normal map that you can slam on huge sections of mesh, which is nice.
in conclusion... 3d smoke just doesn't work this way. gotta find another way. might just paint it in, save the 3d for lance. On the other hand there must be a way to snapshot some particle effects and put them in or something...




















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