Wednesday, 5 August 2015

four is too many

here are some rough colour concepts of the Jurisdictionoers. the gold and scarlet are really touching me in the right places. these are the only two i did though and ill do some more before it comes to colouring in Cassius.


The harsh Sharnian canyons, now slums with the scum of society dwelling in th old residents.



And the final photoshop beginning of Cassius. With all the thumbnails and splash splashes put together I've been pulling my fav bits off and creating an armour?slum hybrid costume.







Lances hand, rendered in Keyshot, which is beautiful


lances hand again, uvd in zbrush and textured in Substance painter. next thing to learn is how to properly decimate and repot the things. and clothing. can't forget clothing



thumbnails of Lance, with some roughed in ideas of where i want to go with him.


Picked my favourite so far, a nice traditional looking angel look to him with a touch of hatred cassius-ness, so i started playing around with the wing mechanics with a bird skeleton as a basis


some further massing around with Lances Mechanical structuring. A lot of it is based on technology earth. its better for the consciousness to use familiar tech when editing a tidy.




And here we have some more 3d models. these were made in maya, textured in substance and rendered in Keyshot. the only problem with them is th eUV mapping is a bit off so when i go to do them again ill take some time to do that. find some piece of nice software to make it easier or something. otherwise the system is working nicely.

Also, thats not the colour scheme, thats just a trial.








Next on the list is a bit of photoshop goodness. gotta do some paintings of lances clothes and face and what not. enough getting lost in my favourite software 









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